Evaluating Immersion and Time Perception in Digital Games

نویسندگان

  • A. Imran Nordin
  • Paul Cairns
چکیده

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. CHI’13, April 27 – May 2, 2013, Paris, France. Copyright 2012 ACM 978-1-XXXX-XXXX-X/XX/XX...$10.00. Abstract Immersion is a commonly reported phenomenon amongst gamers, designers and reviewers of games. One of the consequences from immersion is losing track of time. Studies on time perception in digital games show players underestimate time whilst playing digital games. That being said, however, little has been done to investigate whether immersion alters player’s perception of time or not. Therefore, our research aims to investigate the relationship between immersion and time perception. The results from our research could give an insight on the overall gaming experience especially on player’s time perception. Moreover, it helps to understand why players play digital games for long time, addiction in games and obsessive behaviour, amongst others!

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effectiveness of Computer Cognitive Games in Reducing Attention Deficit- Hyperactivity Disorder Symptoms and Improving Time Perception in Children

The aim of this study was to investigate the effect of computerized cognitive games on reduction of attention deficit hyperactivity disorder (ADHD) symptoms and time perception in children with ADHD. The present research method was a quasi-experimental pre-test-post-test design with a control group. Thirty students with ADHD were selected through purposeful sampling from elementary school stude...

متن کامل

Characterising and measuring user experiences in digital games

In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent concepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach tak...

متن کامل

Digital games in health professions education: Advantages, disadvantages, and game engagement factors

Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclus...

متن کامل

Evaluating the Effectiveness of Using Sport and Traditional Games at the Higher Military Educational Establishments in a Pandemic and Post-pandemic Period

Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...

متن کامل

Immertion: Immersion and Emotion in Digital Games

Immersion and the study of the emotion are key elements to the creation of a digital game. The elements that change their influence on the player are also important to give the user a better experience on the game. The goal of this project is connecting this two concepts, based on theoretical studies on the influence of both items, inside and outside the primordial concepts of creating a virtua...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013